AoeStats
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Arena

504278261Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 54m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Khmer · Bosnia & Herzegovina
1305
+17
🇬🇧 Celts · United Kingdom
1297
+18
🇬🇧 Goths · United Kingdom
1288
+18
🇬🇧 Slavs · United Kingdom
1238
+20
🇦🇷 Hindustanis · Argentina
1444
-24
🇦🇷 Persians · Argentina
1379
-20
🇪🇸 Spanish · Spain
1280
-16
🇦🇷 Cumans · Argentina
1218
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,359 11:13 17:14 40:13 ⚔ Drush FC
43 2,325 8:46 21:33 41:51 ⛏ Fast Castle
37 2,001 10:25 14:41 31:54 ⛏ Fast Castle
32 1,725 10:22 14:19 38:41 ⛏ Fast Castle
32 1,757 9:37 16:34 36:14 ⛏ Fast Castle
30 1,649 9:52 13:44 34:42 ⛏ Fast Castle
24 1,282 10:31 13:29 35:37 ⛏ Fast Castle
19 1,046 9:49 15:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,325 24,305 10,740 2,250 77,620 79,172
35,010 21,180 8,400 3,560 68,150 83,543
29,125 16,540 15,795 3,175 64,635 71,132
27,760 14,043 14,430 1,700 57,933 63,123
25,060 22,825 6,085 2,250 56,220 69,792
19,945 16,835 14,935 3,060 54,775 68,916
19,375 22,210 8,270 2,795 52,650 55,355
8,245 8,796 710 1,185 18,936 18,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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