AoeStats
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Coastal Forest

510606172Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 43m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1080
+15
🇦🇷 Britons · Argentina
1012
+17
🇦🇷 Goths · Argentina
1008
+17
🇬🇧 Cumans · United Kingdom
1068
-17
🇺🇸 Vietnamese · United States
1038
-16
🇲🇽 Teutons · Mexico
1025
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 2,740 9:49 18:08 39:53 ⛏ Fast Castle
36 1,558 9:57 24:57 41:45 ⚔ Scout Rush
28 1,198 9:21 19:59 38:23
28 1,193 10:23 25:19 — ⚔ Drush
20 845 12:00 21:24 — ⛏ Fast Castle
13 542 11:12 20:14 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,780 8,288 10,185 2,700 39,953 41,868
13,760 14,220 3,025 1,500 32,505 38,409
15,430 8,297 4,930 200 28,857 29,022
14,725 6,607 3,635 750 25,717 28,570
9,350 8,490 2,735 2,385 22,960 27,810
11,300 6,151 2,070 1,200 20,721 22,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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