AoeStats
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Coastal Forest

510598498Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 55m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Persians · Ireland
1056
+16
🇮🇳 Vietnamese · India
1027
+18
🇦🇷 Magyars · Argentina
1098
-18
🇦🇷 Byzantines · Argentina
1028
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 3,706 9:30 24:32 49:23 ⚔ M@A into Skirms
45 2,530 11:42 18:30 46:25 ⛏ Fish Boom FC
27 1,528 10:46 24:59 — ⚔ Archer Rush
25 1,383 9:42 — — ⚔ Scouts into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,910 9,901 7,990 1,795 36,596 58,408
14,855 12,758 4,560 1,965 34,138 46,471
6,880 5,913 2,810 200 15,803 15,777
3,715 2,994 235 125 7,069 7,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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