AoeStats
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Coastal Forest

510567163Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 22m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1057
+16
🇦🇷 Goths · Argentina
953
+21
🇲🇽 Tatars · Mexico
1063
-19
🇲🇽 Sicilians · Mexico
1045
-18
Player eAPM Actions Feudal Castle Imperial Opening
73 1,618 10:15 — — ⚔ Archer Rush
45 1,010 10:16 17:42 — ⛏ FC into Fish Boom
27 610 10:24 — —
20 445 16:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,700 3,435 1,630 0 7,765 8,745
4,200 2,591 630 0 7,421 8,828
3,170 2,833 780 125 6,908 7,467
1,850 705 50 0 2,605 2,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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