AoeStats
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African Clearing

505498640Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 74m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1358
+9
🇩🇪 Huns · Germany
1333
+10
🇧🇷 Mongols · Brazil
1255
+13
🇩🇪 Hindustanis · Germany
1192
+16
🇪🇸 Persians · Spain
1200
-12
🇫🇷 Mongols · France
1192
-12
🇬🇧 Mongols · United Kingdom
1187
-12
🇪🇸 Jurchens · Spain
1187
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 3,302 13:08 17:11 34:12 ⛏ Fast Castle
42 3,117 12:43 16:36 30:59 ⛏ Fast Castle
37 2,710 14:37 19:30 50:47 ⛏ Fast Castle
32 2,358 13:05 21:19 44:26 ⚔ Fish Boom into Scouts
29 2,183 12:39 18:02 34:40 ⛏ Fast Castle
28 2,050 12:23 23:09 — ⚔ Scout Rush
27 2,012 12:35 32:36 50:07 ⚔ Archer Rush
23 1,708 13:16 34:51 46:50 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,780 24,810 20,120 5,550 94,260 109,425
14,810 41,901 29,015 5,350 91,076 96,158
44,660 16,400 26,500 2,590 90,150 108,198
27,915 32,106 23,220 6,355 89,596 95,548
32,760 29,083 19,625 4,850 86,318 90,144
15,050 22,985 16,785 3,660 58,480 91,975
21,040 16,890 6,620 3,560 48,110 52,802
18,900 14,050 7,330 3,060 43,340 43,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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