AoeStats
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Arena

505437812Analyzed
3v3 RM · 24d ago on Sep 9, 2026· 46m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1202
+17
🇩🇪 Italians · Germany
1199
+17
🇪🇸 Bohemians · Spain
1169
+18
🇨🇳 Goths · China
1248
-19
🇨🇳 Franks · China
1207
-17
🇨🇳 Bohemians · China
1198
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,335 10:29 14:38 29:58 ⛏ Fast Castle
41 1,921 12:01 16:07 30:53 ⛏ Fast Castle
35 1,615 10:55 14:32 28:03 ⛏ Fast Castle
33 1,520 10:16 14:14 28:47 ⛏ Fast Castle
20 945 10:00 14:15 28:43 ⛏ Fast Castle
20 953 9:45 16:44 27:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,375 26,380 15,155 1,700 80,610 81,219
32,865 12,285 15,545 3,790 64,485 73,134
24,335 17,875 9,770 2,930 54,910 62,953
18,480 18,985 9,200 785 47,450 59,160
17,820 11,845 10,345 2,950 42,960 45,254
13,860 14,265 7,805 1,400 37,330 43,944
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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