AoeStats
← Pedrulete

African Clearing

505203014Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 37m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mapuche · Germany
1197
+15
🇪🇸 Jurchens · Spain
1152
+17
🇦🇺 Sicilians · Australia
1125
+18
🇫🇷 Ethiopians · France
1124
+18
🇬🇧 Gurjaras · United Kingdom
1275
-21
🇪🇸 Huns · Spain
1201
-18
🇹🇼 Sicilians · Taiwan
1177
-17
🇩🇪 Italians · Germany
1051
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 867 13:59 18:07 — ⛏ Fast Castle
21 797 15:10 21:43 — ⛏ Fast Castle
21 794 14:31 19:27 — ⛏ Fast Castle
20 760 15:08 20:45 — ⛏ Fast Castle
18 675 13:23 27:45 — ⚔ Towers FC
17 621 14:37 18:35 — ⛏ Fast Castle
5 195 — — —
1 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,810 7,106 3,425 1,500 23,841 26,325
9,495 7,110 1,175 3,250 21,030 24,768
5,780 7,180 3,100 200 16,260 17,818
5,905 4,485 2,160 1,885 14,435 16,005
5,500 5,910 525 1,200 13,135 16,512
3,975 2,160 650 885 7,670 7,700
1,200 564 50 110 1,924 1,815
250 275 0 100 625 796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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