AoeStats
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Oasis

508949143Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 40m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Vietnamese · Poland
1002
+13
🇩🇪 Britons · Germany
979
+13
🇪🇸 Khmer · Spain
965
+14
🇦🇷 Slavs · Argentina
949
-14
🇨🇳 Mongols · China
924
-13
🇪🇸 Chinese · Spain
921
-33
Player eAPM Actions Feudal Castle Imperial Opening
33 1,332 10:31 27:48 — ⚔ Scout Rush
24 964 11:14 14:38 34:44 ⛏ Fast Castle
22 874 13:36 20:05 —
20 789 11:08 16:33 33:13 ⛏ Fast Castle
13 520 11:59 25:34 37:06
12 471 11:10 20:21 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,855 13,098 6,475 2,240 36,668 45,156
12,570 9,965 5,015 1,500 29,050 37,440
13,925 8,720 3,080 500 26,225 30,703
10,865 8,501 3,965 940 24,271 35,482
10,350 8,280 3,075 850 22,555 32,226
8,960 5,149 670 1,625 16,404 17,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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