AoeStats
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Arena

508941580Analyzed
3v3 RM · 9d ago on Sep 24, 2026· 49m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
1044
+14
🇦🇷 Sicilians · Argentina
994
+16
🇹🇷 Turks · Türkiye
958
+18
🇵🇱 Poles · Poland
1019
-17
🇩🇪 Spanish · Germany
995
-16
🇪🇸 Persians · Spain
980
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,638 10:38 15:21 34:45 ⛏ Fast Castle
28 1,379 8:58 21:22 32:57 ⛏ Fast Castle
25 1,227 10:44 19:26 29:30 ⛏ Fast Castle
25 1,216 11:22 25:04 34:35 ⚔ Tower Rush
23 1,131 11:28 24:41 37:09
20 962 10:44 16:00 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,260 20,225 11,525 1,735 64,745 71,939
24,820 12,595 16,450 950 54,815 66,062
20,690 9,861 10,075 1,875 42,501 46,637
16,460 12,030 6,900 1,600 36,990 46,590
16,975 11,567 5,970 1,100 35,612 42,197
13,125 11,627 6,855 2,990 34,597 46,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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