AoeStats
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Arena

508717139Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 47m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Poles · Poland
1020
+16
🇩🇪 Spanish · Germany
993
+18
🇪🇸 Khmer · Spain
977
+18
1087
-20
🇨🇱 Aztecs · Chile
1052
-18
🇨🇱 Persians · Chile
944
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,369 10:06 20:01 41:25 ⚔ FC into Skirms
26 1,241 8:52 20:19 32:50 ⚔ Towers FC
26 1,252 9:39 14:07 32:42 ⛏ Fast Castle
23 1,097 10:58 15:28 30:25 ⛏ Fast Castle
18 857 13:24 21:13 40:00 ⛏ Fast Castle
16 777 12:19 17:23 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,590 11,890 10,575 850 44,905 56,729
18,620 14,700 10,360 950 44,630 61,172
23,505 8,410 10,070 2,150 44,135 51,143
18,115 13,308 6,905 1,485 39,813 50,738
15,440 10,230 7,160 2,455 35,285 39,239
14,175 10,708 3,545 980 29,408 36,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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