AoeStats
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Black Forest

507505587Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 42m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Cumans · Austria
1224
+15
🇩🇪 Ethiopians · Germany
1201
+15
🇨🇳 Teutons · China
1190
+16
🇵🇪 Malians · Peru
1185
+16
🇦🇺 Tatars · Australia
1252
-18
🇮🇳 Mongols · India
1222
-17
1144
-14
🇧🇷 Khmer · Brazil
1138
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,676 12:50 28:03 39:38 ⚔ Archer Rush
35 1,498 12:01 16:07 32:06 ⛏ Fast Castle
31 1,324 9:40 21:47 — ⚔ M@A Rush
29 1,221 11:50 16:03 — ⛏ Fast Castle
26 1,121 11:35 15:21 30:44 ⛏ Fast Castle
23 972 10:10 15:48 28:55 ⛏ Fast Castle
21 914 15:02 19:40 37:13 ⛏ Fast Castle
19 791 11:36 16:06 32:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,555 20,780 11,255 1,705 52,295 62,745
22,535 17,695 9,940 1,000 51,170 64,209
20,075 11,765 12,520 950 45,310 56,136
15,260 9,910 5,165 1,040 31,375 35,783
14,115 10,025 5,575 1,530 31,245 33,583
11,270 8,020 4,375 180 23,845 29,877
9,425 8,191 1,035 2,000 20,651 23,439
8,875 8,027 2,230 1,095 20,227 22,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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