AoeStats
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Lombardia

507501555Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 23m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1282
+17
🇦🇿 Magyars · Azerbaijan
1267
+18
🇯🇵 Spanish · Japan
1250
+19
🇫🇷 Mongols · France
1247
+19
🇨🇳 Tatars · China
1378
-21
🇨🇳 Armenians · China
1318
-19
🇦🇺 Turks · Australia
1281
-17
🇨🇳 Huns · China
1249
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 1,052 11:05 14:40 — ⛏ Fast Castle
42 992 12:04 15:53 — ⛏ Fast Castle
41 973 9:32 23:24 — ⚔ Scout Rush
39 918 11:54 17:11 — ⛏ Fast Castle
31 725 10:57 17:57 — ⛏ Fast Castle
24 560 12:32 17:37 — ⛏ Fast Castle
21 501 12:44 17:05 — ⛏ Fast Castle
16 387 9:15 16:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,050 5,356 2,500 100 12,006 12,311
6,665 3,413 875 0 10,953 11,941
5,780 3,019 1,820 100 10,719 10,506
5,465 3,445 955 850 10,715 12,202
5,145 4,157 525 200 10,027 10,963
5,230 3,528 710 100 9,568 10,270
4,125 3,429 1,275 315 9,144 9,054
2,970 1,683 725 200 5,578 6,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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