AoeStats
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Pilgrims

507495913Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 40m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burgundians · Australia
1267
+14
🇫🇷 Italians · France
1260
+15
1258
+15
🇨🇳 Persians · China
1331
-19
🇨🇳 Chinese · China
1228
-14
🇨🇳 Armenians · China
1134
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,200 10:59 21:33 36:10 ⛏ Fish Boom into Fire Galleys FC into Galleys
50 2,054 11:47 16:09 29:14 ⛏ Fish Boom FC
35 1,442 14:37 18:18 35:57 ⛏ Fish Boom FC
29 1,177 10:53 16:42 22:13 ⛏ Fish Boom FC
26 1,057 13:06 17:27 33:24 ⛏ Fish Boom FC
21 864 12:31 16:47 37:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,430 22,193 7,025 1,415 49,063 50,425
11,700 17,729 9,605 6,175 45,209 46,081
17,530 12,515 7,895 2,250 40,190 42,720
14,115 14,614 5,540 2,200 36,469 43,429
11,325 16,364 8,245 300 36,234 44,239
8,880 12,294 6,270 1,835 29,279 31,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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