AoeStats
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Arena

507490195Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 41m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1281
+12
1244
+14
🇧🇷 Huns · Brazil
1239
+14
🇨🇱 Ethiopians · Chile
1217
+15
🇦🇺 Berbers · Australia
1283
-16
🇨🇳 Khmer · China
1190
-14
🇹🇼 Huns · Taiwan
1171
-13
🇹🇼 Byzantines · Taiwan
1151
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,737 10:00 14:14 28:52 ⛏ Fast Castle
41 1,698 11:10 21:20 33:51 ⚔ Towers FC
36 1,482 10:07 15:19 30:10 ⛏ Fast Castle
33 1,372 12:19 17:06 40:27 ⛏ Fast Castle
32 1,299 9:29 13:48 28:24 ⛏ Fast Castle
32 1,330 10:47 15:10 36:42 ⚔ FC into Archers
22 923 10:59 16:07 31:03 ⛏ Fast Castle
20 838 11:56 15:47 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,105 25,215 14,515 3,860 61,695 66,715
22,305 18,675 14,675 1,700 57,355 62,560
26,745 13,335 11,840 1,000 52,920 58,919
23,025 13,520 7,470 2,500 46,515 53,567
22,440 10,140 10,165 2,930 45,675 52,389
12,250 14,544 8,065 1,360 36,219 37,180
12,855 5,765 6,090 1,400 26,110 30,875
11,070 9,870 2,290 2,510 25,740 26,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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