AoeStats
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Arena

510370875Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 46m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1160
+13
🇩🇪 Bohemians · Germany
1131
+14
🇩🇪 Vietnamese · Germany
1119
+15
🇩🇪 Malians · Germany
1217
-19
🇩🇪 Spanish · Germany
1098
-14
🇩🇪 Khmer · Germany
959
-9
Player eAPM Actions Feudal Castle Imperial Opening
43 2,005 10:28 14:19 32:43 ⛏ Fast Castle
42 1,941 10:08 14:28 27:16 ⛏ Fast Castle
34 1,573 11:25 19:07 31:35 ⛏ Fast Castle
29 1,326 10:45 15:34 32:27 ⛏ Fast Castle
26 1,200 11:38 16:07 33:07 ⛏ Fast Castle
23 1,084 11:16 14:45 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,385 21,605 15,385 4,850 70,225 72,281
22,995 16,155 15,040 1,600 55,790 66,281
23,165 11,420 18,420 850 53,855 58,313
27,120 16,530 8,300 1,700 53,650 58,373
18,725 22,200 10,035 1,630 52,590 57,586
20,560 14,785 13,560 1,700 50,605 52,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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