AoeStats
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Highland

503937356Analyzed
4v4 RM · 28d ago on Sep 3, 2026· 54m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1024
+15
🇦🇺 Portuguese · Australia
962
+18
🇨🇳 Lithuanians · China
962
+18
🇺🇸 Celts · United States
905
+20
🇺🇸 Turks · United States
1046
-20
🇺🇸 Berbers · United States
1010
-18
🇨🇱 Tupi · Chile
999
-18
🇺🇸 Britons · United States
943
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,247 12:54 17:45 38:16 ⚔ FC into Archers
40 2,213 13:41 21:09 35:28 ⛏ Fast Castle
30 1,670 11:00 18:26 48:48 ⛏ Fast Castle
30 1,629 11:02 15:55 43:40 ⛏ Fast Castle
30 1,641 12:21 20:37 34:16 ⛏ Fast Castle
20 1,100 11:47 17:05 33:45 ⛏ Fast Castle
19 1,032 11:41 20:47 47:07 ⛏ Fast Castle
14 755 11:39 21:05 35:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,085 18,692 25,100 2,065 77,942 85,780
24,405 20,492 12,025 1,855 58,777 75,987
20,565 21,030 8,840 1,590 52,025 58,918
21,685 12,858 14,125 2,595 51,263 58,037
15,690 15,605 8,225 2,805 42,325 47,012
18,380 11,183 9,220 2,700 41,483 45,872
12,325 15,518 11,900 1,550 41,293 51,596
8,220 9,247 3,460 1,825 22,752 26,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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