AoeStats
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QS Arena

503694622Analyzed
4v4 RM · 29d ago on Sep 1, 2026· 40m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
977
+15
🇹🇼 Khmer · Taiwan
969
+15
🇪🇸 Sicilians · Spain
884
+19
🇱🇺 Lithuanians · Luxembourg
861
+20
🇦🇷 Mapuche · Argentina
1006
-20
🇺🇸 Byzantines · United States
961
-18
🇧🇷 Dravidians · Brazil
926
-16
🇻🇪 Bengalis · Venezuela
900
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,606 8:28 12:51 — ⛏ Fast Castle
20 796 9:40 13:32 29:49 ⛏ Fast Castle
17 705 8:48 14:10 — ⛏ Fast Castle
16 637 10:02 15:20 30:42 ⛏ Fast Castle
16 657 9:42 14:01 34:26 ⛏ Fast Castle
14 563 8:16 15:31 29:23 ⛏ Fast Castle
13 538 10:29 19:14 31:58 ⛏ Fast Castle
7 286 9:07 24:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,275 10,580 17,345 4,200 67,400 78,372
17,945 13,345 4,160 3,945 39,395 44,102
20,525 12,035 3,400 750 36,710 41,537
14,210 6,980 7,485 2,200 30,875 38,548
11,400 8,240 6,300 850 26,790 31,058
9,265 8,155 4,785 1,175 23,380 26,258
10,115 8,030 3,175 1,350 22,670 25,943
7,215 3,080 1,280 915 12,490 21,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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