AoeStats
← The Bear Jew

Nomad

508064257Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 36m 32s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1176
+13
🇦🇷 Magyars · Argentina
1077
+17
🇦🇷 Wu · Argentina
1062
+18
🇪🇸 Teutons · Spain
1110
-16
🇬🇧 Cumans · United Kingdom
1109
-16
🇪🇸 Huns · Spain
1108
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,575 13:49 17:33 34:52 ⛏ Fish Boom FC
25 897 13:53 24:38 — ⚔ Fish Boom into Scouts
23 836 16:43 25:55 — ⛏ Fish Boom into Fire Galleys FC
21 769 15:24 22:50 — ⚔ Fish Boom into Scouts
20 748 15:20 24:05 — ⛏ Fish Boom
15 538 15:02 22:25 30:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,745 6,710 4,795 1,600 23,850 24,846
8,185 9,579 2,850 265 20,879 21,933
7,410 6,345 1,620 1,600 16,975 21,102
7,205 5,945 1,375 1,250 15,775 17,471
6,600 5,955 890 950 14,395 16,316
5,300 3,942 295 1,050 10,587 11,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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