AoeStats
← The Potato King

MegaRandom

510886425Analyzed
2v2 RM · 10h ago on Oct 3, 2026· 55m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1195
+14
🇬🇧 Franks · United Kingdom
1191
+15
🇦🇺 Mongols · Australia
1197
-16
🇦🇺 Sicilians · Australia
1121
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,172 11:45 27:40 40:26 ⚔ Fish Boom into Scouts
38 2,131 11:48 18:58 41:32 ⚔ Fish Boom into Scouts
37 2,064 12:15 16:36 42:07 ⛏ Fish Boom FC
23 1,272 13:56 27:05 45:20 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,090 13,828 17,020 4,275 62,213 64,052
19,510 22,644 13,655 2,475 58,284 61,734
19,140 18,104 12,025 3,250 52,519 60,052
14,725 12,553 5,410 3,180 35,868 41,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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