AoeStats
← The Potato King

Coastal Forest

510881326Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 38m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1253
+14
🇲🇽 Maya · Mexico
1252
+14
🇬🇧 Franks · United Kingdom
1209
-14
🇬🇧 Franks · United Kingdom
1205
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 2,891 10:39 24:12 — ⚔ Tower Rush
49 1,900 10:37 25:52 — ⚔ Archer Rush
44 1,696 10:41 17:47 37:22 ⚔ Scout Rush
30 1,163 8:27 17:15 31:44 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,870 6,670 9,135 540 31,215 32,361
11,840 10,624 5,590 1,050 29,104 30,451
6,000 7,264 4,510 130 17,904 18,320
6,045 7,335 2,635 640 16,655 17,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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