AoeStats
← The Potato King

Coastal Forest

510471421Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 41m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1264
+14
🇲🇽 Britons · Mexico
1264
+14
🇬🇧 Franks · United Kingdom
1238
-14
🇬🇧 Franks · United Kingdom
1221
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 3,022 10:19 26:20 — ⚔ Scouts into Archers
64 2,675 8:31 22:29 36:17 ⚔ Archer Rush
59 2,464 9:50 22:07 36:58 ⚔ Scout Rush
50 2,079 10:53 19:57 41:32 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,060 7,834 8,475 100 34,469 35,695
9,150 9,095 7,615 390 26,250 27,490
11,010 7,819 4,640 2,355 25,824 27,715
11,880 5,840 4,925 880 23,525 23,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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