AoeStats
← The Potato King

MegaRandom

510406191Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 52m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1199
+13
🇬🇧 Franks · United Kingdom
1180
+14
🇦🇷 Romans · Argentina
1145
-14
🇦🇷 Britons · Argentina
1133
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,224 11:13 22:19 40:31 ⚔ Fish Boom into Scouts
43 2,259 11:04 22:48 39:20 ⚔ Fish Boom into Fire Galleys into Scouts
34 1,777 11:53 26:59 40:53 ⛏ Fish Boom into Fire Galleys
27 1,426 8:31 24:34 47:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,595 17,790 18,740 2,460 59,585 62,219
21,200 16,866 10,600 2,755 51,421 59,667
19,705 13,079 13,160 2,080 48,024 49,118
8,525 9,725 6,720 1,105 26,075 30,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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