AoeStats
← The Potato King

MegaRandom

510392538Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 29m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
1183
+16
🇭🇺 Sicilians · Hungary
1148
+17
🇬🇧 Mongols · United Kingdom
1187
-17
🇬🇧 Gurjaras · United Kingdom
1162
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,203 10:51 19:17 —
23 678 11:44 21:58 — ⚔ Scout Rush
14 422 12:39 20:47 — ⛏ Fast Castle
14 424 14:22 23:00 — ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,550 5,492 945 1,600 13,587 14,819
7,350 4,415 1,600 100 13,465 14,158
5,490 4,922 1,655 125 12,192 13,218
6,140 3,347 1,360 1,205 12,052 12,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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