AoeStats
← The Potato King

MegaRandom

509789074Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 49m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1205
+16
🇺🇸 Tatars · United States
1200
+16
🇬🇧 Franks · United Kingdom
1201
-16
🇬🇧 Franks · United Kingdom
1197
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 3,489 11:16 23:25 42:15 ⚔ Fish Boom into Scouts
48 2,367 10:47 19:46 38:57 ⚔ Fish Boom into Scouts
44 2,162 11:06 23:36 — ⚔ Fish Boom into Scouts
35 1,695 11:41 25:10 41:34 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,375 20,265 10,565 1,205 51,410 52,242
15,720 16,085 11,180 2,250 45,235 45,853
14,760 12,708 12,335 1,175 40,978 41,586
11,680 15,593 8,570 1,655 37,498 39,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.