AoeStats
← The Potato King

Lombardia

509712947Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 91m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1199
+16
🇩🇪 Mongols · Germany
1197
+16
🇬🇧 Franks · United Kingdom
1218
-17
🇧🇪 Huns · Belgium
1180
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 4,444 11:48 15:52 36:36 ⛏ Fast Castle
45 4,090 11:31 18:09 38:28 ⛏ Fast Castle
40 3,646 11:48 16:18 37:49 ⛏ Fast Castle
37 3,402 10:17 21:48 41:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
90,825 31,671 44,260 1,035 167,791 171,325
55,215 28,022 46,395 2,525 132,157 145,588
54,745 29,922 41,945 4,500 131,112 154,332
22,970 44,756 35,530 5,730 108,986 113,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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