AoeStats
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Lombardia

509835171Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 38m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vikings · Belgium
1075
+13
1052
+14
🇳🇱 Goths · Netherlands
1028
-13
🇨🇳 Magyars · China
1011
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,325 10:37 15:33 31:48 ⛏ Fast Castle
33 1,263 11:41 15:24 31:03 ⛏ Fast Castle
22 855 13:18 21:01 33:09 ⛏ Fast Castle
14 553 14:39 18:37 32:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,830 10,075 6,100 3,665 39,670 43,552
13,550 11,102 7,445 2,900 34,997 38,760
12,495 7,330 3,645 1,500 24,970 29,778
7,975 6,608 2,450 2,410 19,443 22,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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