AoeStats
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Arabia

509832008Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 22m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Armenians · Belgium
1032
+10
1006
+11
929
-12
🇨🇳 Vikings · China
841
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 1,042 11:40 — — ⚔ M@A Rush
39 893 10:38 — — ⚔ M@A Rush
36 832 10:44 — — ⚔ Archers into Skirms
19 428 13:02 18:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,790 3,201 815 125 9,931 11,970
5,940 2,506 895 125 9,466 10,906
3,260 2,290 545 0 6,095 6,368
3,025 2,356 250 245 5,876 6,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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