AoeStats
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Arabia

509829527Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 36m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1107
+13
🇨🇳 Franks · China
1024
+16
🇧🇪 Huns · Belgium
1047
-15
1020
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,371 10:49 22:58 — ⚔ Scout Rush
32 1,176 10:53 24:13 — ⚔ M@A FC
28 1,042 13:52 19:02 — ⛏ Fast Castle
19 693 12:53 20:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,245 5,785 4,580 850 24,460 26,136
11,465 5,280 4,045 980 21,770 23,177
9,440 4,572 2,080 850 16,942 17,643
7,280 4,753 1,810 700 14,543 15,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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