AoeStats
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Black Forest

510420817Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 21m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Maya · Peru
1493
+11
🇨🇴 Spanish · Colombia
1469
+12
🇻🇪 Italians · Venezuela
1308
+18
🇺🇸 Persians · United States
1185
+24
🇨🇦 Britons · Canada
1456
-19
1379
-17
🇧🇴 Gurjaras · Bolivia
1351
-16
🇨🇱 Turks · Chile
1282
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 925 9:29 21:06 — ⚔ M@A FC
42 896 12:07 19:31 — ⛏ Fast Castle
37 790 11:21 15:08 — ⛏ Fast Castle
35 749 11:52 19:04 — ⛏ Fast Castle
31 655 10:16 19:08 — ⚔ Drush FC
28 598 10:25 14:29 — ⛏ Fast Castle
25 531 10:33 15:51 — ⛏ Fast Castle
23 478 11:01 16:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,850 3,685 300 200 9,035 9,365
4,390 3,439 760 305 8,894 9,138
4,240 3,066 1,000 215 8,521 9,675
4,150 3,395 625 200 8,370 8,307
4,120 2,185 730 850 7,885 8,339
3,650 2,405 300 650 7,005 9,443
3,475 2,335 420 185 6,415 8,446
3,250 2,420 200 345 6,215 6,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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