AoeStats
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African Clearing

504133065Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 57m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1156
+9
🇧🇷 Cumans · Brazil
1039
+14
🇺🇸 Hindustanis · United States
987
+17
🇨🇱 Teutons · Chile
975
+17
🇺🇾 Spanish · Uruguay
1015
-15
🇲🇽 Huns · Mexico
1001
-14
🇲🇽 Bohemians · Mexico
1000
-14
🇺🇸 Burgundians · United States
991
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,062 15:22 21:23 41:21 ⛏ Fast Castle
35 2,020 15:02 23:40 37:42 ⚔ Towers FC
32 1,869 13:52 20:27 36:37 ⛏ Fast Castle
27 1,552 13:01 24:44 43:20 ⚔ Archer Rush
26 1,509 14:43 20:13 37:46 ⛏ Fast Castle
23 1,335 14:23 23:47 35:31 ⛏ FC into Fish Boom
21 1,187 14:10 18:19 47:34 ⛏ Fast Castle
13 735 16:18 21:33 39:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,255 26,343 14,785 2,310 72,693 76,556
28,245 27,412 11,045 2,350 69,052 83,288
16,390 29,840 19,545 1,785 67,560 75,860
21,165 20,278 15,465 2,300 59,208 70,871
25,045 19,560 6,130 3,890 54,625 60,569
16,675 22,150 7,965 4,350 51,140 74,223
17,975 13,630 8,920 1,255 41,780 52,212
11,820 8,020 5,685 2,375 27,900 33,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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