AoeStats
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Coastal Forest

503531908Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 23m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1072
+13
🇨🇱 Slavs · Chile
1046
+14
🇨🇱 Burmese · Chile
1024
+15
🇨🇱 Mongols · Chile
960
+18
🇲🇽 Khmer · Mexico
1020
-16
🇲🇽 Italians · Mexico
1018
-16
🇨🇳 Poles · China
1004
-15
🇨🇴 Sicilians · Colombia
986
-40
Player eAPM Actions Feudal Castle Imperial Opening
49 1,161 10:46 — — ⚔ M@A Rush
46 1,081 10:36 21:40 — ⛏ Fish Boom
29 699 10:45 — — ⚔ M@A into Archers
28 671 12:31 20:51 — ⛏ Fish Boom into Galleys FC
28 661 10:35 22:35 — ⛏ Fish Boom FC
24 563 11:33 17:52 — ⛏ Fast Castle
22 520 10:59 18:55 — ⚔ Archer Rush
16 373 11:59 20:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,995 4,705 1,115 0 11,815 12,852
4,850 5,710 500 750 11,810 13,453
6,200 3,840 710 0 10,750 12,426
2,400 4,675 2,150 0 9,225 10,739
3,225 3,550 525 1,390 8,690 9,719
3,370 2,345 445 160 6,320 6,383
3,075 2,675 250 0 6,000 7,316
2,810 2,535 525 0 5,870 6,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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