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Black Forest

503525598Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 69m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Gurjaras · Mexico
1044
+16
🇺🇸 Khmer · United States
1040
+16
🇺🇸 Italians · United States
1030
+16
🇨🇦 Burgundians · Canada
1011
+17
🇨🇴 Khmer · Colombia
1070
-18
🇦🇷 Maya · Argentina
1035
-16
🇲🇽 Huns · Mexico
1020
-15
🇲🇽 Italians · Mexico
1018
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,595 12:11 17:15 33:28 ⛏ Fast Castle
37 2,555 11:23 15:39 38:13 ⛏ Fast Castle
32 2,236 12:59 18:11 39:04 ⛏ Fast Castle
25 1,725 10:03 18:13 65:56 ⛏ Fast Castle
25 1,743 10:58 15:26 32:53 ⛏ Fast Castle
23 1,596 12:37 20:28 32:41 ⛏ Fast Castle
18 1,256 12:22 16:57 32:47 ⛏ Fish Boom FC
13 937 12:03 20:44 40:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,325 37,492 23,885 4,200 111,902 117,024
18,500 51,668 37,315 3,005 110,488 142,180
40,785 26,145 30,630 5,225 102,785 113,275
46,690 19,107 28,245 1,260 95,302 108,835
40,200 30,890 17,640 4,685 93,415 125,711
37,345 20,284 13,635 3,575 74,839 76,644
20,780 25,400 17,895 2,850 66,925 80,346
27,450 17,751 6,590 2,200 53,991 60,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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