AoeStats
← CompaChuy

QS Arena

503303386Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1040
+14
🇺🇸 Koreans · United States
1007
+16
🇺🇸 Bohemians · United States
991
+17
🇺🇸 Spanish · United States
944
+19
🇲🇽 Khmer · Mexico
1038
-18
🇲🇽 Bohemians · Mexico
1036
-18
🇺🇸 Teutons · United States
984
-15
🇺🇸 Vikings · United States
972
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,687 7:37 12:02 41:54 ⛏ Fast Castle
30 1,488 7:44 13:34 28:46 ⛏ Fast Castle
30 1,455 8:25 14:36 23:17 ⛏ Fast Castle
29 1,444 8:29 12:38 37:14 ⛏ Fast Castle
22 1,090 8:17 15:26 30:00 ⛏ Fast Castle
20 974 8:57 15:00 23:51 ⛏ Fast Castle
18 881 9:42 15:21 39:59 ⚔ FC into Archers
15 731 10:33 16:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,185 11,390 15,780 3,550 62,905 68,818
11,700 28,315 19,325 850 60,190 70,803
20,925 25,120 12,910 850 59,805 74,688
17,095 19,245 9,245 1,710 47,295 60,984
12,885 13,070 6,425 2,245 34,625 37,722
15,390 11,055 5,580 1,600 33,625 45,155
12,300 13,140 6,020 2,100 33,560 38,502
5,150 4,630 960 370 11,110 11,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.