AoeStats
← Axolot

MegaRandom

506546531Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 51m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Georgians · Chile
1497
+12
🇦🇷 Teutons · Argentina
1486
+12
🇺🇸 Persians · United States
1408
-12
🇺🇸 Malians · United States
1394
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 3,299 9:45 30:51 49:45 ⚔ M@A Rush
59 3,039 9:13 24:30 49:02 ⚔ Scout Rush
43 2,197 8:40 22:47 — ⚔ Scout Rush
42 2,167 24:34 31:05 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,400 11,610 9,435 2,900 49,345 53,049
19,670 11,185 7,235 1,375 39,465 40,958
12,035 12,895 4,215 1,410 30,555 33,837
7,020 4,358 5,500 4,415 21,293 21,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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