AoeStats
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Hill Fort

506275755Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 41m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1515
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,102 11:06 15:17 37:02 ⛏ Fast Castle
46 1,879 8:30 20:49 34:05 ⛏ Fish Boom FC
38 1,578 10:02 13:47 32:13 ⛏ Fast Castle
30 1,239 9:32 13:47 28:19 ⛏ Fast Castle
30 1,215 11:29 15:38 32:05 ⛏ Fast Castle
26 1,084 11:03 16:30 32:49 ⛏ Fast Castle
24 986 11:12 14:49 30:54 ⛏ Fast Castle
23 965 10:05 14:48 32:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,760 26,670 13,990 3,725 58,145 66,003
21,460 18,145 12,270 1,700 53,575 54,607
23,645 17,607 6,590 2,380 50,222 54,688
21,190 12,200 10,490 3,125 47,005 48,940
19,000 16,964 8,730 955 45,649 48,083
19,500 11,899 8,685 2,865 42,949 46,148
18,545 11,135 7,680 2,415 39,775 43,864
12,400 14,273 9,900 2,360 38,933 41,850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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