AoeStats
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African Clearing

506267155Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 43m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1520
+14
🇦🇷 Bengalis · Argentina
1514
+14
🇦🇷 Gurjaras · Argentina
1472
+16
🇦🇷 Persians · Argentina
1364
+19
🇧🇷 Berbers · Brazil
1514
-18
🇦🇷 Vietnamese · Argentina
1449
-15
🇨🇴 Sicilians · Colombia
1447
-15
🇦🇷 Mongols · Argentina
1441
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,481 14:29 18:37 — ⚔ FC into Archers
56 2,416 12:44 26:09 — ⚔ Archer Rush
47 2,014 13:26 17:01 35:18 ⛏ Fast Castle
47 2,011 12:55 22:21 41:58 ⚔ Scout Rush
39 1,703 11:45 18:11 39:05 ⛏ Fast Castle
35 1,499 12:09 19:25 — ⚔ Scout Rush
33 1,441 12:53 16:26 35:33 ⛏ Fast Castle
22 936 14:01 18:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,470 21,236 11,165 3,370 62,241 64,117
13,495 17,484 6,370 1,315 38,664 40,379
16,065 13,451 7,175 1,250 37,941 42,956
11,650 11,305 6,455 4,400 33,810 39,723
14,850 10,593 6,310 500 32,253 33,365
11,240 8,988 5,140 300 25,668 26,933
5,955 6,567 2,615 1,050 16,187 15,768
4,460 3,122 1,180 1,105 9,867 9,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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