AoeStats
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African Clearing

505793930Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 79m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1528
+12
🇦🇷 Dravidians · Argentina
1472
+15
🇺🇾 Wei · Uruguay
1376
+19
🇦🇷 Turks · Argentina
1253
+24
🇧🇷 Mapuche · Brazil
1472
-19
🇧🇷 Turks · Brazil
1451
-18
🇧🇷 Japanese · Brazil
1446
-18
🇧🇷 Persians · Brazil
1371
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 4,211 14:55 18:52 39:50 ⚔ Fish Boom FC into Archers
44 3,467 13:21 17:08 36:49 ⛏ Fast Castle
39 3,067 11:32 16:43 37:07 ⛏ Fast Castle
37 2,916 11:52 19:12 46:05 ⛏ Fast Castle
36 2,836 15:31 19:31 49:10 ⛏ Fast Castle
34 2,673 12:49 16:40 47:00 ⛏ Fast Castle
33 2,653 13:35 21:56 51:05 ⚔ Scout Rush
26 2,044 12:14 25:00 40:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
62,935 37,395 41,320 10,060 151,710 152,841
66,070 42,256 24,680 5,295 138,301 150,202
55,295 40,989 26,600 4,895 127,779 130,913
46,985 57,082 18,690 4,765 127,522 136,139
79,785 26,845 14,695 3,850 125,175 128,284
72,900 21,378 13,320 3,355 110,953 112,189
38,860 40,950 18,765 2,880 101,455 112,364
37,745 40,122 14,955 5,325 98,147 99,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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