AoeStats
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Hill Fort

505789017Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 49m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1436
+15
🇧🇷 Ethiopians · Brazil
1431
+15
🇧🇷 Persians · Brazil
1353
+18
🇦🇷 Dravidians · Argentina
1551
-23
🇺🇾 Byzantines · Uruguay
1391
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🇦🇷 Vikings · Argentina
1263
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Player eAPM Actions Feudal Castle Imperial Opening
55 2,704 9:04 21:24 40:42 ⚔ Archer Rush
40 1,942 10:23 14:57 34:34 ⛏ Fast Castle
39 1,937 11:12 17:38 32:28 ⛏ Fast Castle
37 1,814 9:11 21:13 32:13 ⛏ Fish Boom FC
32 1,559 10:44 16:31 36:31 ⛏ Fast Castle
31 1,514 10:44 17:40 41:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,265 12,270 18,945 4,850 66,330 71,193
24,600 19,604 15,395 3,925 63,524 67,105
26,595 17,978 7,930 4,925 57,428 64,810
17,685 20,945 9,190 1,415 49,235 50,808
17,055 15,968 12,955 1,085 47,063 49,756
9,980 13,999 4,745 2,370 31,094 33,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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