AoeStats
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Arena

505558865Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 43m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1523
+13
🇦🇷 Bengalis · Argentina
1518
+13
🇫🇷 Aztecs · France
1536
-16
1387
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,311 11:10 14:42 34:55 ⛏ Fast Castle
42 1,822 8:30 22:46 — ⚔ Towers FC
39 1,690 10:57 14:42 38:06 ⛏ Fast Castle
29 1,253 9:02 22:14 31:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,015 13,678 10,145 1,610 44,448 45,506
14,680 14,694 6,310 1,635 37,319 40,767
12,800 13,593 8,800 1,810 37,003 39,110
11,450 10,712 3,475 1,160 26,797 28,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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