AoeStats
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Socotra

505343126Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 42m 9s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1488
+15
🇦🇷 Tatars · Argentina
1482
+15
🇨🇱 Persians · Chile
1474
-15
🇨🇱 Maya · Chile
1459
-15
Player eAPM Actions Feudal Castle Imperial Opening
75 3,150 8:29 20:59 — ⚔ Scout Rush
72 3,049 9:47 23:57 — ⚔ Archer Rush
46 1,925 9:44 16:02 41:12 ⛏ Fast Castle
42 1,787 9:30 23:53 38:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,440 10,581 5,145 1,810 30,976 32,586
8,980 10,561 8,715 950 29,206 32,860
12,345 9,339 6,720 225 28,629 29,871
6,835 9,404 6,970 855 24,064 25,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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