AoeStats
← Axolot

MegaRandom

505319084Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 75m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1496
+16
🇦🇷 Cumans · Argentina
1472
+16
🇩🇪 Malay · Germany
1491
-16
🇩🇪 Vikings · Germany
1489
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,635 9:03 20:35 32:53 ⛏ Fish Boom FC
48 3,620 8:51 20:59 30:27 ⚔ Archer Rush
38 2,856 10:44 19:05 34:13 ⚔ Skirmisher Rush
32 2,383 10:20 14:11 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,865 47,568 25,520 8,215 149,168 158,307
48,590 44,821 20,385 6,270 120,066 129,281
55,145 31,795 27,150 3,670 117,760 122,647
29,705 32,149 5,075 4,865 71,794 75,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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