AoeStats
← Axolot

Nomad

505313320Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 47m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
1532
+15
🇬🇧 Inca · United Kingdom
1394
+20
🇦🇷 Armenians · Argentina
1514
-18
🇦🇷 Khmer · Argentina
1489
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,859 12:32 17:21 — ⛏ Fish Boom FC
35 1,674 13:33 18:20 45:22 ⛏ Fish Boom into Fire Galleys into Galleys FC
34 1,611 12:14 23:32 38:28 ⚔ Fish Boom into M@A
27 1,269 14:15 28:48 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,530 14,321 8,475 2,855 45,181 46,294
13,450 12,143 3,435 4,460 33,488 34,033
14,875 7,667 5,725 1,500 29,767 29,510
8,930 10,715 5,535 2,725 27,905 27,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.