AoeStats
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Arena

505149708Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 38m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
1517
+14
🇦🇷 Spanish · Argentina
1477
+16
🇦🇷 Koreans · Argentina
1442
+17
🇦🇷 Romans · Argentina
1419
+18
🇨🇳 Franks · China
1535
-18
🇻🇳 Mongols · Vietnam
1456
-16
🇨🇴 Gurjaras · Colombia
1455
-16
🇳🇿 Britons · New Zealand
1440
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,654 10:40 23:56 35:25 ⚔ Drush into Archers
41 1,559 8:59 19:59 35:14 ⚔ Towers FC
39 1,498 9:00 21:42 33:56 ⛏ Fast Castle
38 1,457 10:51 14:54 — ⛏ Fast Castle
37 1,400 9:18 25:11 — ⚔ Towers FC
36 1,370 8:21 17:00 34:32 ⛏ Fast Castle
34 1,292 10:01 13:52 — ⛏ Fast Castle
30 1,161 9:57 14:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,000 15,712 6,510 1,790 39,012 43,050
18,335 10,790 8,885 850 38,860 44,668
13,670 7,430 5,465 3,000 29,565 31,904
14,835 8,008 4,475 960 28,278 30,841
11,650 11,246 2,030 3,325 28,251 30,575
13,250 7,813 3,070 435 24,568 27,099
8,780 7,617 3,420 1,505 21,322 25,901
6,625 6,477 4,020 1,485 18,607 20,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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