AoeStats
← Axolot

African Clearing

505138097Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 51m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Slavs · Ecuador
1482
+16
🇺🇸 Dravidians · United States
1433
+18
🇦🇷 Mongols · Argentina
1498
-18
🇦🇷 Hindustanis · Argentina
1458
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,167 12:22 28:30 — ⚔ Scout Rush
42 2,167 11:40 16:16 48:19 ⛏ Fast Castle
39 2,013 10:25 22:35 47:16 ⚔ Scout Rush
38 1,957 11:26 16:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,465 23,094 9,645 3,950 61,154 64,684
17,360 9,792 2,295 500 29,947 34,074
12,415 7,169 6,940 3,125 29,649 29,250
13,235 9,733 4,940 1,175 29,083 30,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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