AoeStats
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Arena

505082212Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 34m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1500
+14
🇦🇷 Sicilians · Argentina
1453
+16
🇺🇸 Italians · United States
1495
-16
🇺🇸 Ethiopians · United States
1431
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,518 10:53 14:33 31:32 ⛏ Fast Castle
38 1,313 9:06 26:49 — ⚔ Towers into Archers
35 1,188 10:03 13:58 26:13 ⛏ Fast Castle
31 1,078 10:43 19:18 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,885 13,825 9,270 870 35,850 37,429
8,175 8,780 4,235 1,540 22,730 24,729
8,345 7,390 3,740 1,420 20,895 21,771
8,295 8,030 1,135 2,940 20,400 21,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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