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Hill Fort

504878887Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 101m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1442
+13
🇦🇷 Dravidians · Argentina
1425
+14
🇦🇷 Japanese · Argentina
1377
+16
🇨🇱 Berbers · Chile
1367
+16
🇺🇸 Saracens · United States
1444
-19
🇨🇴 Goths · Colombia
1366
-14
🇮🇹 Malay · Italy
1365
-14
🇺🇸 Japanese · United States
1309
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 4,738 8:55 20:44 31:14 ⛏ Fish Boom FC
43 4,368 10:50 19:40 49:17
41 4,214 10:31 15:27 45:55 ⛏ Fast Castle
39 3,985 10:58 15:24 32:05 ⛏ Fast Castle
33 3,340 10:58 16:01 36:25 ⛏ Fast Castle
32 3,309 11:03 15:29 30:20 ⛏ Fast Castle
31 3,184 10:00 20:12 36:34 ⛏ Fast Castle
21 2,162 10:24 17:50 43:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
145,160 51,600 46,120 2,230 245,110 251,224
90,965 50,932 76,950 7,690 226,537 242,592
133,660 47,055 36,325 4,170 221,210 224,697
91,765 80,400 35,945 3,710 211,820 212,844
54,615 58,592 62,845 4,000 180,052 222,653
60,050 72,598 33,475 9,650 175,773 188,223
66,410 50,670 37,575 4,280 158,935 176,329
83,480 15,235 25,085 4,850 128,650 138,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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