AoeStats
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Highland

504655114Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 25m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1599
+11
🇺🇸 Shu · United States
1518
+14
🇺🇸 Turks · United States
1502
+14
🇨🇱 Romans · Chile
1541
-16
🇦🇷 Armenians · Argentina
1452
-12
🇦🇷 Vietnamese · Argentina
1415
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 1,671 10:30 22:30 — ⚔ M@A into Skirms
55 1,415 10:50 23:55 — ⚔ Fish Boom into Skirms into Galleys
54 1,396 9:25 19:54 — ⚔ Archer Rush
42 1,099 10:31 25:52 — ⚔ Archers into Skirms
41 1,073 11:02 23:29 — ⛏ Fish Boom into Fire Galleys into Galleys
40 1,042 9:37 22:17 — ⚔ Fire Galley Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,435 4,075 1,655 1,405 12,570 13,442
6,450 3,870 1,080 80 11,480 13,294
4,775 5,027 1,105 140 11,047 11,536
4,170 4,789 1,080 380 10,419 10,509
4,205 4,469 1,375 225 10,274 10,300
5,100 3,549 1,250 125 10,024 10,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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