AoeStats
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Socotra

504636970Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 85m 42s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1456
+15
🇦🇷 Maya · Argentina
1416
+16
🇺🇸 Romans · United States
1553
-21
🇺🇸 Khmer · United States
1291
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 3,965 8:53 23:57 39:13 ⚔ Drush into Towers
42 3,599 9:47 27:03 39:44 ⚔ M@A Rush
42 3,618 9:12 25:39 42:28 ⚔ M@A into Archers
37 3,181 9:17 16:17 45:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,325 38,505 21,290 1,000 127,120 127,332
52,175 32,404 30,225 4,465 119,269 122,699
49,040 27,436 11,855 1,050 89,381 94,065
16,090 20,497 15,045 930 52,562 54,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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