AoeStats
← Axolot

African Clearing

504550766Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 64m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1434
+10
🇦🇷 Burgundians · Argentina
1426
+10
🇨🇱 Khitans · Chile
1366
+13
🇳🇱 Turks · Netherlands
1358
-13
🇳🇱 Koreans · Netherlands
1306
-11
🇳🇱 Romans · Netherlands
1227
-9
Player eAPM Actions Feudal Castle Imperial Opening
47 2,999 13:30 20:55 39:24 ⛏ Fish Boom FC
41 2,624 13:25 17:04 43:33 ⛏ Fast Castle
41 2,645 15:55 21:13 44:15 ⚔ Drush FC
37 2,399 12:08 16:09 44:55 ⛏ Fast Castle
26 1,666 14:20 18:53 51:30 ⛏ Fast Castle
19 1,241 13:11 23:18 44:43 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,275 60,430 18,425 3,710 97,840 99,950
42,570 21,027 25,295 4,400 93,292 95,208
37,190 14,601 26,490 1,995 80,276 84,423
36,075 24,351 14,910 1,915 77,251 78,168
18,410 24,985 11,685 2,020 57,100 59,128
19,170 17,577 15,770 2,595 55,112 58,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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