AoeStats
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QS Arena

503728766Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 46m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1482
+14
🇦🇷 Vietnamese · Argentina
1461
+15
🇦🇷 Aztecs · Argentina
1394
+18
🇨🇦 Italians · Canada
1441
-16
🇺🇸 Persians · United States
1440
-16
🇺🇸 Vietnamese · United States
1415
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 3,257 6:41 14:44 27:32 ⛏ Fast Castle
58 2,734 8:27 11:11 27:44 ⛏ Fast Castle
41 1,929 7:59 12:31 25:22 ⛏ Fast Castle
41 1,935 7:30 12:31 30:29 ⛏ Fast Castle
36 1,673 8:01 12:04 25:29 ⛏ Fast Castle
33 1,562 8:17 12:54 25:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,835 14,620 17,470 2,800 75,725 78,311
27,885 13,746 21,775 3,655 67,061 71,831
22,875 25,745 12,610 2,255 63,485 65,694
21,810 21,475 16,715 1,655 61,655 64,728
25,255 15,965 16,175 1,150 58,545 63,091
13,455 23,035 15,695 2,935 55,120 58,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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